INDEX |
The
Martial Artist |
Table: The Martial Artist (Mar)
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Class FeaturesAll of the following are class features of the martial artist. Weapon and Armor Proficiency: Martial artists are
proficient with all simple weapons, with all one-handed swords and maces,
as well as with martial bows. Martial artists are proficient with light
armor, as well as with shields. Note that armor check penalties for
armor heavier than leather apply to the skills Balance, Climb, Escape
Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim
checks suffer a -1 penalty for every 5 pounds of armor and equipment
carried. Ki Channeling (Ex): A 1st level martial artist gains the Ki Channeling feat for free. This counts towards the number of Ki feats the character knows. Ki Excellence (Su): The most basic ability of martial artists is their ability to focus ki, the life energy that surrounds everything, taking it into themselves through careful and controlled breathing and storing it for later use. As a master of ki manipulation, the martial artist can use ki abilities once per day per martial artist level, in addition to the number of uses he gains for learning Ki feats (see the Feats chapter), so a 5th-level martial artist who has learned 3 Ki feats has 8 uses of ki per day. Combat Style (Ex): At 1st level, a martial artist must select a combat style from the following list: archery, double combat, one-hand combat, two-handed combat, unarmed combat or mystical combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way. The martial artist gains the benefits of a different feat depending on his combat style, even if he does not have the normal prerequisites for that feat: • Archery: The martial artist is treated as having the
Rapid Shot feat. The benefits of the martial artist’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor. Bonus Feat: At 2nd level, a martial artist gets a bonus martial arts-oriented feat. The martial artist gains an additional bonus feat at 5th, 8th, 11th. 14th, 16th, 18th and 20th level. These bonus feats must be drawn from the feats noted as fighter bonus feats or Ki feats. A martial artist must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. Uncanny Dodge (Ex): At 3rd level, a martial artist retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a martial artist already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead. Advanced Weapon Training (Ex): At levels 4th and 10th, the martial artist can choose two weapons he is proficient with. He is considered to have the Weapon Technique feat with them. If you are not using the weapon technique rules, the character instead gains a +1 bonus to damage rolls on the weapons chosen. Ki Mastery (Su): At 6th level, the martial artist deepens his understanding of ki and improves the way he channels it through his actions. The number of ki uses he can spend in a single round increase to 3+Wis. In addition, if he confirms a critical hit with an attack that is using a ki ability, he regains one ki use (even if the ability required the expenditure of more than one ki use, he only gets back one). Improved Combat Style (Ex): At 6th level, a martial artist’s aptitude in his chosen combat style improves depending on his original choice; he can only choose the feat from the same combat style he chose at 1st level. All of the conditions of the original benefits still apply for their improved versions. • Archery: The martial artist is treated as having the
Manyshot feat. As before, the benefits of the martial artist’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor. Improved Uncanny Dodge (Ex): At 5th level and higher, a martial artist can no longer be flanked. This defense denies a rogue the ability to sneak attack the martial artist by flanking him, unless the attacker has at least four more rogue levels than the target has martial artist levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. Skill Mastery (Ex): The martial artist reaches a level of excellence in his everyday tasks as well as his combat abilities. Upon gaining this ability, he selects a number of skills equal to 3 + his Wisdom modifier. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent him from doing so. He can spend 1 ki use to gain a +5 bonus on these results as per the Ki excellence ability. Excellent Ki Channeling (Ex): At 10th level, a martial artist gains the Excellent Ki Channeling feat for free, even if he does not fulfill its prerequisites. This counts towards the number of Ki feats the character knows. Combat Style Mastery (Ex): At 11th level, a martial artist’s aptitude in his chosen combat style improves again. He can only choose the feat from the same combat style he chose at 1st and 6th level. All of the conditions of the original benefits still apply for their improved versions. • Archery: The martial artist is treated as having the
Improved Precise Shot feat. As before, the benefits of the martial artist’s chosen style
apply only when he wears light or no armor. He loses all benefits of
his combat style when wearing medium or heavy armor. |
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