**Nahast **

**Introduction

**Player's Guide**

** Races
** Classes
** Prestige Classes
** Skills and Feats
** Magic

**Game Master's Guide**

** The Cosmology of Nahast
** The Deities of Nahast
** The Lay of the Land
** Monsters
** Non-Player Characters

License

Introduction

As a setting for stories and role-playing games, Nahast has a few peculiarities that separate it from other settings, least of them are the new character classes and races available, as well as new feats, monsters, spells and equipment. All of these take time to develop and you will be seeing some of them in here as they are close to a ready form or when they appear in the comic. Amongst the stuff you can expect are the race write-ups for a few beastfolk races, rules for fighting styles and martial schools, geomancy, shamanic and special divination magic, the Dreamlands and there's a very big idea in planning that I won't mention right now, but has something to do with Nahast's cosmology.

**What is this d20 System?
It's the core rules of the D&D game, kindly released to public domain of sorts in the System Reference Document. This allows other companies to publish products that can be flawlessly integrated in any game that uses the d20 system. By sticking to the rules, everybody can potentially use what everybody else is doing to put together a unique game.

What this means for Nahast is that you can use anything we release as gaming material in your own games. And if you're doing your own rules and expansions, you can filch whatever we release as Open Game Content and use it for your own… as long as you credit us, of course. You can read the legalese for using Open Game Content and the d20 System here.

**And what is Dungeons & Dragons?
It's the grandfather of all role-playing games.

**So, what is Nahast like?
Dangerous, to say the least :). The standard D&D game world, not to mention many fantasy worlds, are based off medieval Europe, which is nothing bad in and of itself, but we wanted to do something different. We took a look at cultures that were seldom used as fantasy backgrounds and started blending and mixing until we came up with Nahast. The cultures of Nahast, or at least the part of the world in the map, are inspired by cultures like the prehispanic civilizations of Meso and South America, such as the Toltec, Mayan, Aztec and Incan; also thrown into the mix are the major and popular Asian cultures of Imperial China and Japan during the Sengoku and Tokugawa eras, but with a lot of neighboring Korean and Indonesian-like nations. The mythical India of the Vedas is also represented somewhere, as are the South Pacific cultures of the Maori. Going further inland you will find inspiration drawn from Sumeria and early Egypt, with some Spartan, Etruscan and Phoenician sources for good measure. At the edges of Nahast's known territories are people resembling the Mongols and the Moors, suggesting that if you go westward, you will find a more traditionally Celtic-Norse-Latin world.

For more detailed info, go to the About section.

**What about elves? And dwarves?
Yes, there are elves, dwarves and Halflings, although frankly we couldn't find a place for gnomes. In any case, they are not exactly like you are used to seeing them.

**And dragons?
Of course there are dragons! :) In fact, dragons play a very important part in Nahast's mythology. Expect them to look a little differently too, but not too much.

**So, is the comic based on a campaign?
Not really. The story in the comic is totally original, which means that nobody played Derrexi, Yanti or anybody else. The story takes first place, and the game elements take a distant second, so you may see some of the characters doing things that the d20 rules do not cover, just because it was dramatically adequate at the moment.

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Player's Guide to Nahast

This is a work in progress;it will expand or contract as I come up and upload the new material.

**Races

**Character Classes

** Prestige Classes

  • In the works...

** Skills and Feats

** Magic

  • In the works...

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Game Master's Guide to Nahast

This is a work in progress;it will expand or contract as I come up and upload the new material.

** The Cosmology of Nahast

  • In the works...

** The Deities of Nahast

  • In the works...

** The Lay of the Land

  • Some information already available in the World section.
  • In the works...

** Monsters

** Non-Player Characters

  • In the works...

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Art and story 2002-2008 Alejandro Melchor. Nahast Campaign Setting and Product Identity 2002-2008 Proyecto Nahast
d20 System and the d20 logo 2000-2007, Wizards of the Coast.
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